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Check out my Substack to see my other nano RPGs and designer's note on them.

"The fun of positive feedback loops is to perceive its growth, from where it comes, to where it’ll eventually lead. The more you unfold the story, the more vertigo you get when you look back.

This entry also revealed another aspect of this Jam constraint. With fewer words, each of them has more impact on the whole. Here, “most impactful” changes the dynamic completely. Something that could be a flat causality, becomes an exponential toward infinity.

While I was writing about that game, I noticed I was going from micro to macro, and the reverse might also work. That’s a common creativity enhancer, when you iterate on your design, try to invert some components of it to see what you get. I was curious… so I did another quick version and like it even more. It speaks of the infinite chain of causality that links all events together."

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Click download now to get access to the following files:

NanoRPG_Chaos.pdf 232 kB
NanoRPG_Chaos_v2.pdf 233 kB

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